Co-Optimus: Speaking of visualizers, can you tell us more about these trippy effects?
ビジュアライザについて、トリップ的なエフェクトについてもっと話してもらえますか?
Arvin: We got in touch with Jeff Minter to create all-new visualizers (backgrounds) for each of the levels. Each level depicts a different stage at which the invaders are… invading. So, for example, stage one’s theme is the universe and space, stage two is above the earth, and the final stage has the invaders arriving in Tokyo at night. Each visualizer is connected to the music so they pulse and shift to the sound of the beat.
The visualizers also reflect the pace of the game, so when the invaders are moving slowly it’s a ‘normal state’ (cool colors, more subtle movement connected to the beat) and when you’re down to that one last crazy invader zipping around, it’s accompanied by an alternate state (warmer colors, different look). Along with that, the controller rumbles in time with both the music and players’ shots; it really helps immerse you in the rhythm of the game.
At first we only wanted one visualizer per stage and maybe one new one for the boss at the end of each level. But Jeff ended up creating so many awesome variants, we decided to plug them all in! So you’ll see levels constantly changing as you progress.