ACADEMY MASTER PATH FEATURES
Arcane Underpinning (11th level): You gain a +2 bonus to Arcana checks. When you hit a target with an arcane at-will attack power, you gain a +1 bonus to attack rolls with an arcane attack power you use against that target before the end of your next turn.
Educated Action (11th level): When you spend an action point to take an extra action, you can also reroll the next attack roll you make that misses before the end of your next turn.
Fundamental Mastery (16th level): When you hit an enemy with an arcane at-will attack power, you deal 3 extra damage of the same type as the at-will power deals. This extra damage increases to 5 at 25th level.
Learned Boost
Academy Master Attack 11
You masterfully channel arcane energy into one of your simplest powers, imbuing it with surprising power.
Encounter Arcane, Reliable ; Implement or Weapon
Standard Action
Effect: Use one of your arcane at-will attack powers on the target. If you hit, you deal +2[W] damage, or +2 dice of damage if it is a nonweapon attack.
Refined Recall
Academy Master Utility 12
A moment of concentration allows you to reclaim the power invested in your faulty effort.
Encounter Arcane
Free Action Personal
Trigger: You miss every target when using an arcane encounter attack power.