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Hellownurse Fan ClubコミュのGame Room (^u^)

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What kind of games do we play? ウッシッシ
Any games, as long as it is fun, mochi mochi, fuka fuka, mone mone... ウインク
I love games such as kissing mama san all over!!!キスマーク chu chu chu!

We can open a game room of your choice and we can all participate in them!

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First game: Shogi (recommended by Snoopy, mama san)
I totally sucked at this game... がく〜(落胆した顔)
Confused and thrashed by mama san...

Rules: http://games.yahoo.com/help/rules/shg&ss=1
Play: http://games.yahoo.com/games/login2?page=shg&ss=1

Note: You will need a Yahoo ID to play the game.
Game 2: Werewolf

We can start an online game call "werewolf". It is turn base, and it can be made on a forum. But we will need at least 9 members to play this game.

Basic gameplay:

1. Roles

Roles are assigned by a method which is both confidential and verifiable. Each player will be assigned a role by random basis.

* Werewolves
* Innocents (Villagers)

Other roles are possible.

Generally, game play also requires a Narrator (alternatively, God, Dealer, Don, Host, Moderator, Proctor, or Storyteller), a person not playing, but moderating the game. The Narrator knows the roles of each player and effectively narrates game play.

2a) Night:

The Narrator tells everyone to close their eyes and lower their heads ("It is now nighttime and all the villagers are asleep...") On the first night, the Narrator tells the Werewolves to open their eyes and acknowledge their fellow Werewolves members. Variations at this point:

* The werewolves may have a chance to kill off one of the Innocents(villager) by show of hands.
* Optionally, werewolves members must secretly communicate during the daytime and then unanimously agree to kill someone during the nighttime without opening their eyes to communicate
* In large groups, a Master Werewolf has the ability to induct innocents into the Mafia (or infect villagers into werewolves).

Other variant characters may have turns to open their eyes to do "business" during the night (before or after the werewolves).

2b) Day:

The Narrator tells everyone to wake up and announces the werewolves' victim. Usually this involves the Narrator telling a story about the murder scene that the remaining players wake up to, and/or a story of how the victim was killed. This player is "dead" and may no longer participate in the game in any way.

Depending on the variant, The Narrator may reveal the identity of dead players, dead players may reveal themselves by flipping their cards face up (most common version), or the alignment of the dead may remain hidden. Typically, prematurely revealing one's identity by flipping one's card face up while still alive is considered suicide; in single-execution-per-day variants, this may count as the execution for that day.

During the daytime phase, the players deliberate over which suspected werewolf member they wish to nominate for execution. The Innocents want to execute a werewolf member but all players are allowed to vote. Generally, the Narrator will administer the election, the nominee may be given a chance to defend themselves and a majority is required for the execution to be carried out, although voting variants abound. The same rules apply to players who are executed by the Innocents as to players killed by the werewolves.


3) Phase duration:

Daytime and nighttime can move quickly in live play, as daily executions and nightly decisions are communicated in real time. Daytime phases usually require a majority to be reached in order for a lynch (execution) to occur and effectively end the round. A set time limit may also be applied to this condition. At night, the evil factions have more information, and less to deliberate. Because of that, night is considerably shorter than day.

When playing online, more time is needed to reach decisions. Players aren't usually available in unison, so forum-based phases tend to last longer than live phases. Online "turbos" replicate live games in requiring all players' continuous participation; the day phase is typically 20 or 25 minutes long and the night phase is usually 5 minutes long. In long online games, days usually run from 9am to 9pm and nights from 9pm to 9am.

4) Win condition

The game ends either when the last werewolf is killed (Innocent victory) or the werewolves equal or outnumber the Innocents during the day (werewolf victory). The innocents have no way of voting off mafia members at this point, but the werewolf can still kill each night. Other variants have different victory conditions.

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