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Board Game Peeper Manual for IBC

How to play in IBC

1. Not can use chance game and double chance game in rule of peeper in IBC.
Score calculation is decided as players have quantity of tiles without winner.
Ex) winner – no tile, Second – 2 tile remaining, Third – 5tile remaining , Fourth – 6tile remaining.
Score calculation
When round 1 play the game
The winner : score a 4point.
The second: score a 3point.
The third : score a 2point.
The fourth : score a 1point.

Referee of peeper is decided a number of play.
Ex) Korea blind people do 5 games. 1 round is 1 game.

2. Referee does well mix tiles
After paper-scissors-rock with all players that 4 tiles bring the victor to the clockwise.
If it brought, Players have to confirm and arrange the tiles.

3. When player goes down to under 5 tiles, and when his/her turn comes, he/she must inform the other players of how many tiles he/she has left.

Game introduction
Peeper is Korea’s most represented board game, is designed for both the blind and non-disabled, and an annual Peeper official game competition is hosted in Korea.
The characteristics of the Peeper game is that it is a number strategy game requiring fast pace and quick judgment, and players can feel tension every turn by seizing and losing dominance.
To win in the Peeper game, always think up of your own strategy. Also, change that strategy every time.
No one can be assured to win until the very end.
Now the people around the world can overcome disability and enjoy Peeper as an online game or a board game.
Online Peeper game official website [ www.peeper.co.kr]

Game objective
In Peeper, the player who puts down all tiles, distributed according to the rules, first wins.

Game components
4 1~15 number tile each -> 60, 4 X tiles -> 64 tiles total

How to play

1. Flip and mix all Peeper tiles so the numbers can’t be seen.
2. Each players receive a certain number of tiles, and place them only to be seen by the player.
[2 or 3 persons play: Each receives 16 tiles, and does not use the remaining tile]
[4 persons play : Each receives 16 tiles]
[5 persons play : Each receives 12 tiles, and does not use the remaining 4 tiles]
[6 persons play : Each receives 10 tiles, and does not use the remaining 4 tiles]

3. The player with the number 1 red tile starts first.
The number 1 red made a small hole in right-upside of tile for blind people.

[ When the number of players is 2, 3, 5, or 6, there may not be a person with the number 1 red tile. In this case, when there is one player with the number 1 tile, he starts first, or if nobody has the number 1 tile, distribute the remaining tiles to each player and the highest number out of those tiles wins].

4. Game wording
1) Single : Use one number tile
Ex) 1 single, 5 single, 8 single

2) Pair : Use 2 number tile combinations.
Ex) 1,1 (1 pair), 5,5 (5 pair), 12,12 (12 pair), 11, 12 (x)

3) Straight : Use 3 consecutive number tiles, and in the case of consecutive tiles, can use up to 16 tiles.
Ex) 1,2,3 (1,2,3straight) 4,5,6,7,8 (4,5,6,7,8straight) 1,3,4,5 (x)

4) Pair Straight : Use combination of 3 or more same number pair tiles.
Ex) 1,1,2,2,3,3 (1,2,3 Pair Straight) , 4,4,5,5,6,6,7,7,8,8 (4,5,6,7,8 Pair Straight)
1,1,2,2(X) 4,4,5,6,6,7,7,8,8 (X)

5) BOMB1 : Use 3 same number tiles BOMB1 wins over Single, Pair, Straight, Pair straight
Ex) 1,1,1 (1 Bomb1) 5,5,5 (5 Bomb1) 5,5,X (X)

6) BOMB2 : Use 4 same number tiles BOMB2 wins over Single, Pair, Straight, Pair straight, Bomb1
Ex) 1,1,1,1 (1 Bomb2) 5,5,5,5 (5 Bomb2) 6,6,6,X (X)



7) X tile : When used as Single, used as a 16 tile bigger than a 15 single. X tile can be used in the middle of the Pair, Straight, Pair Straight number. But, cannot be used in the middle of Bomb1 and Bomb2, and may be combined with X tiles only to be used.
Ex) X single -> 15 < X, 1, X, 3 -> 1, (2), 3 Straight , 3, X -> 3,(3) Pair
1,1,X -> Cannot use , 1, 2, X ,X -> 1, 2, (3), (4) Straight.

8) MINE : When a single is submitted amongst the players, and when there are 2 same tiles that can be used as a pair, the ‘MINE’ rule applies. In this case, MINE can be done regardless of progression order. When there is no ‘Return’, the player using ‘MINE’ gets dominance and can start with a new combination.

9)Return : Can only be applied when one player uses ‘MINE’, and can use one number tile just like ‘MINE’. In this case, the player who uses ‘Return’ gets dominance and can start with a new combination.
Ex) 3Single -> 3,3(3MINE) -> 3Return Ex) X Single -> X MINE -> X Return
4Single -> 4,4(4MINE) -> 5Return ( x ) 5Single -> (5,X) -> 5Return ( X )

10) Pass : The case where the player passes his opportunity to submit his tile to another player, and ‘Pass’ can be used strategically when the player has a smaller number than the player before, or none.

11)Result: The player who puts all of his tiles down according to rules wins, and when there is such a player, the round ends.

7. Score calculation
When 1 round play , remain
The winner : score a 4point.
The second: score a 3point.
The third : score a 2point.
The fourth : score a 1point.

Point – 1) In Board game Peeper, always put down a higher number within the same combination than the tile set by the player before.

For example) If the player before put down a single, then the next player must put down a higher numbered single, and the next player must put down an even higher numbered single. This applies for Pair, Straight, Pair Straight, BOMB1, BOMB2.
Ex) 1single -> 4single -> 10 single -> 15 single
Ex) 1,1Pair -> 5,5Pair -> 6,XPair -> 12,12Pair
Ex) 2,3,4,5 Straight - > 4,5,6,7Straight -> 9,10,11,12Straight

2) Boardgame Peeper is a game where each player must maintain and acquire dominance to win the game. To obtain dominance, all other players must ‘pass’ the player’s number tile combinations, and after that the player may suggest a new desired combination.

Ex) A: : 2,2 Pair-> B : 5,5 Pair-> C : Pass-> D : 13,13 Pair-> A : Pass-> B : Pass-> C : Pass
D :(Obtains dominance) May put down new combination
3) When player goes down to under 5 tiles, and when his/her turn comes, he/she must inform the other players of how many tiles he/she has left.

コメント(2)

 第二回なかよし村ピーパー大会(中会)のルールです。

 ルール (韓国ルールをベースに、上がり点と順位点を加えています。)

?4人テーブルの30分切り4ラウンドか、40分切り3ラウンド。(人数による)
?順位点を加えた、点数積算式。一位−4点、二位−2点、三位+2点、四位+4点。
?点数は上がった人は−5点、それ以外は残った枚数がそのまま+点。
?チャンス宣言、ダブルチャンス宣言はなし。
?トータルの点数の少ない順に順位をつける。同点はより後のラウンドの結果を優先する。
  第八回ピーパーなかよし村大会(中会)のルールです。

・基本的に4人テーブルとしますが、人数によっては5人または3人のテーブルもできるかも知れません。
・ゲームごとに1人100チップ持ちで始めます。
・ルールは、チャンスとダブルチャンスはありませんが、あとは通常のピーパーのルールに準じます。
・残った手札に5点を加えた点がマイナスで、その合計を上がった人にチップで払います。ただし、1〜5(青)は1点、6〜10(橙)は2点、11〜15(青)は3点、X(赤)は5点です(6点でない)。
・1ゲームは35分で、35分を過ぎたら新しいディールに入りません。
・持ち点順に順位をつけ、テーブルごとに順位点を与えます。
・できるだけ同じ人と対戦しないように第二ゲームの組み合わせを作り、合計3ゲームを戦います。
・順位は、順位点の合計点の多い順につけます。順位点が同点の場合は、得失点の合計の多い方が上位です。もしそれも同じなら第三ゲームの順位点、得失点の順に見ます。

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