未訳データを1か所使用しています。儀式のComrades' Succor(ドラゴン誌#380)。
原文は
While performing this ritual, you and up to 5 participants in the ritual can choose to loose any number of healing surges and select another participant to gain an equal number of healing surges. No participant can have more healing surges than his or her daily maximum. Additionally, you or one participant must lose 1 healing surge when performing this ritual.
Walker of the Dark Path [Multiclass Paladin]
Benefit: You gain training in one skill from the blackguard paladin’s class skills list. You gain proficiency with holy symbols.
Once per encounter, you gain the benefit of the Dark Menace class feature for one of your attacks.
You can use shroud of shadow as a daily power.
秘術の使い魔《Disembodied Hand》 ドラゴン誌#374より。
恒常的利益に関する原文が以下の通り。
You can retrieve or stow an item as a free action instead of as a minor action.
フリーアクションでアイテムの出し入れを可能にします。
"once per round"の制限なし、かつ"retrieve or stow"なので出し入れともにOK。
自分以外のターンでの使用は、バトル・ハーネスの裁定に準じて、
ターン開始時と終了時にのみ出し入れできるといったところでしょうか。
You create a pale green flame that illuminates as a lantern. The light emanates from an object you designate during the ritual. The green fire produces no heat. Any undead creature that enters the illuminated area or is within it, and that is of a level equal to or lower than your Arcana or Religion check – 10, is wreathed in a green, flaming aura that harmlessly flickers around the creature. This aura appears even if the undead is disguised by a polymorph or illusion effect. Invisible undead are surrounded by visible green radiance. The glow reveals the square in which the undead is located, but it does not affect the total concealment granted by invisibility.
Grayspawn Shortfang Familiar Spiky projections cover this familiar’s body, and its tail is tipped with two long spikes. senses low-light vision speed 7, fly 6 (hover) Constant benefits You gain a +2 bonus to Arcana and Intimidate checks. You can read and speak Draconic. You gain resist 5 acid. If you already have resist acid, increase it by 2. active benefits Grayspawn toughness: A grayspawn gains a +2 bonus to all defenses.
Familiar Mount Exploration 4 “Your familiar grows large enough to carry you to your destination.” Time: 5 minutes Duration: 12 hours Component Cost: 25 gp Market Price: 175 gp Key Skill: Arcana (no check) Your familiar grows to Large size and can accommodate you as a rider, and it is in active mode for the duration. You can end the ritual by returning the familiar to passive mode with a minor action. If the familiar takes damage equal to 5 + one-half your level or more, it returns to its normal size and to passive mode.
Implement (Staff )
Enhancement: Attack rolls and damage rolls
Critical: +1d4 damage per plus
Power (Daily): Minor Action. Before the end of your
next turn, the next close or area attack you make that
has a burst area of effect gains a 1 square increase to
the size of its burst.
Level 12 or 17: Increase the burst by 2.
Level 22 or 27: Increase the burst by 3.
Daily ◆ Arcane, Implement, Poison, Summoning
Minor Action Ranged 10
Effect: You summon a Small imp in an unoccupied space
within range. The imp has speed 4, fly 6 (hover), and resist
5 fire. You can give the imp the following special command.
Standard Action: Melee 1; targets one creature;
Intelligence vs. Reflex; 1d8 + Intelligence modifier damage,
and ongoing 5 poison damage (save ends). The imp
becomes invisible until the start of your next turn.
Intrinsic Nature: If you haven’t given the imp any commands
by the end of your turn, it attacks an adjacent enemy that
grants it combat advantage. If it can’t do that, it turns invisible
and moves its speed to a square adjacent to an enemy.
In addition, you grant combat advantage to all enemies
until the end of your next turn.
Symbiosis: While the summoned imp is present, you deal 1d6
extra poison damage with attacks when your target grants
you combat advantage.
Victim of the Feywild Bard Attack 1 Encounter ✦ arcane, force, implement, teleportation Standard Action Ranged 5 Target: One creature Attack: Charisma vs. Will Hit: 1d8 + Charisma modifier force damage, and you can teleport one or two allies within 5 squares of the target each to different squares adjacent to the target.
Unicorn's Charge Bard Attack 3 Encounter ✦ arcane, healing, teleportation Standard Action Ranged 10 Target: One creature Effect: One ally within range can charge the target as a free action. If the ally hits, each ally adjacent to the target can regain hit points equal to your Charisma modifier, or as a free action, teleport 1 square.
You spend energy and tap into the web of magic that connects
everything, ready to create a few temporary holes.
Encounter
Immediate Interrupt Personal
Requirement: You must have at least 1 healing surge.
Trigger: A creature uses a burst or blast power that includes you
Effect: You spend a healing surge but regain no hit points. The
triggering burst or blast does not target you or your square.
前回からフラーラに追加された未訳データです。
紙では既にお見せしましたが、改めて。
まず使い魔。
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伝説級秘術の使い魔 ドラゴン誌#374 P29
Rakshasa Claw
Familiar
Speed 7, climb 3
Constant Benefits
You gain a +2 bonus to Arcana checks.
You gain a +5 bonus to Insight checks to recognize effects
as illusory.
You can retrieve or stow an item as a free action instead of as
a minor action.
Active Benefits
Agile Digits: A rakshasa claw can open latches and turn
knobs that require only one hand to operate. It can also
manipulate objects to make Thievery checks. It gains a +2
bonus to such checks.
続いてベルト。
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ドラゴン誌#380 P32
Belt of Raging Endurance Level 9+
Lvl 9 4,200 gp Lvl 29 2,625,000 gp
Lvl 19 105,000 gp
Property: You gain 1 healing surge.
Power (Encounter): Immediate Interrupt. Trigger: An enemy
hits you and causes damage. Effect: You gain resist 15
against that attack, but you also take 10 damage at the end
of your next turn.
Level 19: Resist 25 damage; take 15 damage.
Level 29: Resist 40 damage, take 20 damage.