ログインしてさらにmixiを楽しもう

コメントを投稿して情報交換!
更新通知を受け取って、最新情報をゲット!

皆でMUGENやろうぜコミュの画面サイズ変更と本体

  • mixiチェック
  • このエントリーをはてなブックマークに追加
多分本体?
http://unofficial-winmugen.jpn.org/
dataの所にあるmugen.cfgを↓の書き換えて下さいそうすれば多分フル画面になります。
;-=====================================================-
; Configuration file for mugen.exe
;-=====================================================-

;-------------------------------------------------------
; Game options configurable in M.U.G.E.N's options screen go here.
; Does not include key config.
[Options]
; Basic options
Difficulty =8
Life =100
Time =99
GameSpeed =0
WavVolume =1
MidiVolume =3

; Team-only config
Team.1VS2Life =160
Team.LoseOnKO =1

; Not accessible in options screen
motif =data/system.def
;MP3Volume = 50 ;Not yet implemented

;-------------------------------------------------------
[Rules]
;Keep this set at VS. It's the only option supported for now.
GameType = VS

;This is the amount of power the attacker gets when an attack successfully
;hits the opponent. It's a multiplier of the damage done. For example,
;for a value of 3, a hit that does 10 damage will give 30 power.
Default.Attack.LifeToPowerMul =.7

;This is like the above, but it's for the person getting hit.
;These two multipliers can be overridden in the Hitdef controller in the
;CNS by using the "getpower" and "givepower" options.
Default.GetHit.LifeToPowerMul =.6

;This controls how much damage a super does when you combo into it.
;It's actually a multiplier for the defensive power of the opponent.
;A large number means the opponent takes less damage. Leave it at
;1 if you want supers to do the normal amount of damage when comboed
;into.
;Note 1: this increase in defence stays effective until the opponent
; gets up from the ground.
;Note 2: the program knows you've done a super when the "superpause"
; controller is executed. That's the instance when this change
; becomes effective.
Super.TargetDefenceMul =1



;-------------------------------------------------------
[Config]
;Set the game speed here. The default is 60 frames per second. The
;larger the number, the faster it goes. Don't use a value less than 10.
GameSpeed =60

;Set to 1 to draw shadows (default). Set to 0 if you have a slow
;machine, and want to improve speed by not drawing shadows.
DrawShadows =1

;Number of simultaneous afterimage effects allowed.
;Set to a lower number to save memory (minimum 1).
AfterImageMax =8

;Maximum number of layered sprites that can be drawn.
;Set to a lower number to save memory (minimum 32).
LayeredSpriteMax =128

;Maximum number of explods allowed in total. Note that hitsparks
;also count as explods.
;Set to a lower number to save memory (minimum 8).
ExplodMax =128

;Maximum number of system explods allowed.
;Set to a lower number to save memory (minimum 8).
SysExplodMax =64

;Maximum number of helpers allowed in total.
;Set to a lower number to save memory (minimum 4, maximum 56).
HelperMax =32

;Maximum number of projectiles allowed per player.
;Set to a lower number to save memory (minimum 5).
PlayerProjectileMax =50

;This is 1 the first time you run MUGEN.
FirstRun =0
HelperFrameEffects=0


;-------------------------------------------------------
[Debug]
;Set to 0 to disable starting in debug mode by default.
Debug =1

;Set to 0 to disallow switching to debug mode by pressing Ctrl-D.
;If Debug = 1, this will be ignored.
AllowDebugMode =1

;Set to 1 to allow debug keys at all times. Otherwise debug keys
;allowed only in debug mode.
AllowDebugKeys =0

;Set to 1 to run at maximum speed by default.
Speedup =0

;Default starting stage for quick versus.
StartStage =stages/0.def

;-------------------------------------------------------
[Video Win]
;Enter the width and height of the resolution you want to set here.
;The optimal resolution is 320x240, but if your video card has problems
;You may want to try 640x480.
Width =640
Height =480

;This is the color depth at which to run MUGEN. You should set it to
;16 bit color unless your video card has problems with it.
;16-fastest, 24,32-slower, 8-slowest/worst
Depth =16

;Set this parameter to 0 to disable screen stretching, and set it to 1 if
;you want to scale it up to fit the current resolution.
Stretch =0

;Set this parameter to use a resolution-doubling filter. You will
;need a fast machine to use these filters. You will need to increase
;the screen resolution to at least 640x480 for these modes.
;0 - off
;1 - diagonal edge detection
;2 - bilinear filtering
;3 - horizontal scanlines
DoubleRes =4

;DirectX mode
;Choose from Hardware, Software, Windowed, Overlay, Safe and None
;Hardware and Software run in full-screen. Windowed and Overlay
;run in a window. The windowed modes require you to set Depth to
;whatever color depth you are using for you desktop. The best results
;are when you run in 16-bit color. There is no advantage to running
;in 32-bit color. If Hardware, Software and Windowed fail, try Safe.
;None uses GDI to draw, so it's very slow. Use None only if
;you cannot get anything else to work.
;Overlay is not supported by all video cards, but can be faster than
;Windowed if it works.
DXmode =Hardware

;Set to 1 to enable vertical retrace synchronization. Do not enable
;if BlitMode = PageFlip.
VRetrace =0

;Drawing mode
;Choose from Normal and PageFlip
BlitMode =pageflip

;-------------------------------------------------------
[Video Linux]
;Enter the width and height of the resolution you want to set here.
;The optimal resolution is 320x240, but if your video card has problems
;You may want to try 640x480.
Width = 320
Height = 240

;This is the color depth at which to run MUGEN. You should set it to
;16 bit color unless your video card has problems with it.
;16-fastest, 24,32-slower, 8-slowest/worst
Depth = 16

;Set this parameter to 0 to disable screen stretching, and set it to 1 if
;you want to scale it up to fit the current resolution.
Stretch = 1

;Set this parameter to use a resolution-doubling filter. You will
;need a fast machine to use these filters. You will need to increase
;the screen resolution to at least 640x480 for these modes.
;0 - off
;1 - diagonal edge detection
;2 - bilinear filtering
;3 - horizontal scanlines
DoubleRes = 0

;Set to 1 to enable vertical retrace synchronization. Do not enable
;if BlitMode = PageFlip.
VRetrace = 0

;Set to 1 to enable fullscreen mode, 0 for windowed.
FullScreen = 0

;Drawing mode
;Choose from Normal and PageFlip
BlitMode = PageFlip

;-------------------------------------------------------
; Sound configuration (Windows)
; Note: WavVolume and MidiVolume here are not the same
; as the ones in [Options], but they all affect the volume.
[Sound Win]
;Set the following to 1 to enable sound effects and music.
;Set to 0 to disable.
Sound =1

;Set the following to 1 to enable stereo effects in-game
;Set to 0 to disable.
StereoEffects =1

;This is the width of the sound panning field. If you
;Increase this number, the stereo effects will sound
;closer to the middle. Set to a smaller number to get
;more stereo separation on sound effects.
;Only valid if StereoEffects is set to 1.
PanningWidth =240

;Set the following to 1 to reverse left and right channels
;on your sound card.
ReverseStereo =0

;Wave device to use. Choose from:
; NONE - No wave device
; AUTO - Autodetect
; DX? - DirectSound: replace ? with a the device number (from 0 to 9)
; DXA? - DirectSound with Allegro mixer: replace ? with a the device number (from 0 to 9)
; WAVEOUTA- High-quality wave-out
; WAVEOUTB- Low-quality wave-out
WavDevice =AUTO

;Voice Channels to use. Values are from 1 to 16.
;If sound quality is poor, try setting a smaller number, such as 8 or 4.
WavChannels =16

;Maximum number of voices used for MODs. This number reduces the
;number of available WavChannels. ModVoices must be less than
;WavChannels. If equal, then MODs will get all the available
;channels and therefore no sound effects will play.
ModVoices =6

;Midi device to use. Choose from:
; NONE - No midi device
; AUTO - Autodetect
; MAPPER - MIDI Mapper
; MID? - MIDI Device: replace ? with a the device number (from 0 to 9)
; DIGMID - Allegro's Digimid driver
MidiDevice =AUTO

;This is the master volume for all wav sounds (affects mp3 volume).
;Valid values are from from 0 to 255.
MasterWavVolume =255

;Set the volume of wav, midi, mods and CD audio.
;Note: WavVolume does not affect mp3 or mod volume.
;Valid values are from from 0 to 255.
;For CDAVolume only, using -1 will leave the volume unchanged.
WavVolume =255
MidiVolume =192
MP3Volume =200;This affects all Winamp-compatible plugins as well
ModVolume =255
CDAVolume =255

;Set the following to 1 to enable and 0 to disable MIDI, MP3, MOD and CD
;playback.
PlayMIDI =1
PlayMP3 =1;This affects all Winamp-compatible plugins as well
PlayMOD =1
PlayCDA =1

;Set the drive letter of your CD-ROM (if you have more than one
;drive). eg, To use drive E, put the following:
; CDADevice = E:\
;Leave blank to use your default CD-ROM drive.
CDADevice =

;Set the following to 1 to pause BGM playback when switching
;away from the MUGEN window.
PauseBGMOnDefocus =0

;List Winamp-compatible plugins here.
;Specify the filename of the plugin and the list of file types to
;use the plugin for. One plugin per line.
;Example: plugin = plugins/my_plugin.dll, mp3, mp2, mpg
;
;If music is not looping with a particular plugin, you can try an
;optional first argument looptype=1 (seek to zero; may stutter)
;or looptype=2 (reload plugin; slow).
;Example: plugin = looptype=1, plugins/my_plugin.dll, mp3, mp2, mpg
plugin =looptype=1, plugins/in_mp3.dll, mp3, mp2, mpg

;-------------------------------------------------------
; Sound configuration
; Note: WavVolume and MidiVolume here are not the same
; as the ones in [Options], but they all affect the volume.
[Sound Linux]
;Set the following to 1 to enable sound effects and music.
;Set to 0 to disable.
Sound = 1

;Set the following to 1 to enable stereo effects in-game
;Set to 0 to disable.
StereoEffects = 1

;This is the width of the sound panning field. If you
;Increase this number, the stereo effects will sound
;closer to the middle. Set to a smaller number to get
;more stereo separation on sound effects.
;Only valid if StereoEffects is set to 1.
PanningWidth = 240

;Set the following to 1 to reverse left and right channels
;on your sound card.
ReverseStereo = 0

;Wave device to use. Choose from:
; NONE - No wave device
; AUTO - Autodetect
; OSS - Open Sound System
; ESD - Enlightened Sound Daemon
; ALSA - ALSA sound driver
WavDevice = Auto

;Voice Channels to use. Values are from 1 to 16.
;If sound quality is poor, try setting a smaller number, such as 8 or 4.
WavChannels = 16

;Maximum number of voices used for MODs. This number reduces the
;number of available WavChannels. ModVoices must be less than
;WavChannels. If equal, then MODs will get all the available
;channels and therefore no sound effects will play.
ModVoices = 6

;Midi device to use. Choose from:
; NONE - No midi device
; AUTO - Autodetect
; OSS - Open Sound System
; ALSA - ALSA sound driver
; DIGMID - Allegro's Digimid driver
MidiDevice = Auto

;This is the master volume for all wav sounds (affects mp3 volume).
;Valid values are from from 0 to 255.
MasterWavVolume = 255

;Set the volume of wav, midi, mods and CD audio.
;Note: WavVolume does not affect mp3 or mod volume.
;Valid values are from from 0 to 255.
;For CDAVolume only, using -1 will leave the volume unchanged.
WavVolume = 128
MidiVolume = 128
MP3Volume = 135
ModVolume = 80
CDAVolume = -1

;Set the following to 1 to enable and 0 to disable MIDI, MP3, MOD and CD
;playback.
PlayMIDI = 1
PlayMP3 = 1
PlayMOD = 1
PlayCDA = 1

;Set the drive letter of your CD-ROM (if you have more than one
;drive). eg, To use drive E, put the following:
; CDADevice = E:\
;Leave blank to use your default CD-ROM drive.
CDADevice =


;-------------------------------------------------------
[Misc]
;Number of extra players to cache in memory.
;Set to a lower number to decrease memory usage, at cost of
;more frequent loading.
PlayerCache =0

;Set to 1 to allow precaching. Precaching attempts to start loading
;player data as early as possible, to reduce apparent loading times
;between matches. To get the best performance, set PlayerCache to at
;least 1. The optimal number for PlayerCache is 4 when precaching is
;enabled. Precaching is not available in DOS.
Precache =0

;Set to 1 to enable large-buffer reads of sprite and sound data.
;Set to 0 (off) to decrease memory usage, at cost of slower
;loading.
BufferedRead =0

;Set to 1 to free system.def data from memory whenever possible.
;This decreases memory usage, in exchange for loading time
;before system screens.
UnloadSystem =1

;Set to 1 to pause MUGEN when the MUGEN window loses focus (will also
;pause BGM regardless of the PauseBGMOnDefocus setting).
;Leave at 0 to let MUGEN run in the background.
;Regardless of this setting, MUGEN will always pause on defocus if
;it is running fullscreen.
PauseOnDefocus =1


;-------------------------------------------------------
[Arcade]
;Set to 0 for computer to choose color 1 if possible.
;Set to 1 for computer to randomly choose a color.
AI.RandomColor =1

;This option allows the AI to input commands without
;having to actually press any keys (in effect, cheating)
;Set to 1 to enable, 0 to disable. Enabling this option
;can give the illusion of a smarter AI.
AI.Cheat =1

;Arcade Mode AI ramping. For both parameters below, the first number
;corresponds to the number of matches won, and the second number to the
;AI difficulty offset. The actual difficulty is the sum of the AI
;difficulty level (set in the options menu) and the value of the offset
;at a particular match.
; AIramp.start = start_match, start_diff
; AIramp.end = end_match, end_diff
;The difficulty offset function is a constant value of start_diff from
;the first match until start_match matches have been won. From then the
;offset value increases linearly from start_diff to end_diff. After
;end_diff matches have been won, the offset value is end_diff.
; e_d /----------
; /
; s_d _______/
; ^ ^ ^ ^
; 1st_m s_m e_m last_m
;For example, if you have:
; AIramp.start = 2,0
; AIramp.end = 4,2
;For 6 matches at level 4, the difficulty will be (by match):
; 4,4,4,5,6,6
arcade.AIramp.start =2, 0
arcade.AIramp.end =4, 2

;Team Mode AI ramping
team.AIramp.start =1, 0
team.AIramp.end =3, 2

;Survival Mode AI ramping
survival.AIramp.start =0, -3
survival.AIramp.end =16, 4


;-------------------------------------------------------
[Input]
P1.UseKeyboard =1
P2.UseKeyboard =1
;Joystick type:
;0 - Disable
;1 - Autodetect (not reliable under DOS)
;4 - 4 button
;6 - 6 button
;8 - 8 button
;20 - Sidewinder
;21 - SNESKey
;22 - PSX pad
;23 - N64 pad
P1.Joystick.type =1
P2.Joystick.type =1
ForceFeedback =0;True to enable force feedback (DOS only)

;-------------------------------------------------------
; P1 Key config (configurable from M.U.G.E.N)
[P1 Keys]
Jump =17
Crouch =31
Left =30
Right =32
A =22
B =23
C =24
X =36
Y =37
Z =38
Start =49

; P2 Key config (configurable from M.U.G.E.N)
[P2 Keys]
Jump =200
Crouch =208
Left =203
Right =205
A =75
B =76
C =77
X =79
Y =80
Z =81
Start =82

[P1 Joystick] ;Default config
Jump = 1
Crouch = 2
Left = 3
Right = 4
A = 5
B = 6
C = 9
X = 7
Y = 8
Z = 10
Start = 13

[P2 Joystick] ;Default config
Jump = 1
Crouch = 2
Left = 3
Right = 4
A = 5
B = 6
C = 9
X = 7
Y = 8
Z = 10
Start = 13

[P1 Joystick Win] ;Default config for win
Jump = 1
Crouch = 2
Left = 3
Right = 4
A = 5
B = 6
C = 9
X = 7
Y = 8
Z = 10
Start = 11

[P2 Joystick Win] ;Default config for win
Jump = 33
Crouch = 34
Left = 35
Right = 36
A = 39
B = 38
C = 42
X = 40
Y = 37
Z = 44
Start = 45

;-------------------------------------------------------
; KOF Z SHELL CONFIG
[KOFZShell]
;Prev Screen Pack Used
Addon =New(WIP)
res =640*480
fullscreen =full

コメント(0)

mixiユーザー
ログインしてコメントしよう!

皆でMUGENやろうぜ 更新情報

皆でMUGENやろうぜのメンバーはこんなコミュニティにも参加しています

星印の数は、共通して参加しているメンバーが多いほど増えます。

人気コミュニティランキング