Ranged 10; +24 vs Will; 2d6+7 psychic damage, and the target slides 2 squares and is dominated until the end of the aspect of Dispater's next turn.
Lesser Gates of Dis (minor, recharge ) Conjuration, Fire
Area wall 5 within 20 squares. The aspect of Dispater conjures a lattice of scalding iron that lasts until the start of his next turn. The wall blocks movement and line of effect, but it does not block line of sight. Creatures that end their turn adjacent to the wall or are pulled, pushed, or slid adjacent to the wall take 10 fire damage. The wall is 4 squares high and cannot be destroyed.
Lesser Diabolic Awe (free 1/round, when an enemy within 5 squares becomes bloodied or takes a critical hit; at-will) Fear, Healing
The enemy is pushed 3 squares away from the aspect of Dispater and is dazed until the end of the aspect’s next turn. Creatures with the devil keyword within 5 squares of the aspect of Dispater regain 10 hit points.
Alignment Evil Languages Supernal
Skills Arcana +23, Bluff +22, History +23, Insight +20, Religion +23
Str 18 (+14) Dex 19 (+14) Wis 20 (+15)
Con 23 (+16) Int 26 (+18) Cha 25 (+17)
Sneaky Staff
Prerequisite: Sneak Attack
Benefit: You can gain the benefits of Sneak Attack and your Weapon Finesse class feature when you make a weapon attack with a quarterstaff, and you gain proficiency in the quarterstaff. In addition, you can use a quarterstaff with rogue powers that require a light blade and are not ranged or area powers.
Pack Outcast Starting Feature (1st level): You gain the body of the wolf power.
Pack Outcast Level 5 Feature (5th level): If you and one or more allies are adjacent to an enemy, that enemy grants you and those allies combat advantage.
Pack Outcast Level 10 Feature (10th level): You gain a +2 power bonus to Athletics checks and Intimidate checks.
Hellfire StaffLevel 4+ Uncommon
This imposing staff of flame and bone burns the flesh and soul of your enemies.
Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp
Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp
Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp
Implement: Staff
Enhancement Bonus: attack rolls and damage rolls
Critical: Regain an encounter power with the fire or fear keyword that you have expended in this encounter.
Power (Fire) (Minor Action)
The staff sheds bright light in your square and each square within 5 squares of you, and melee and close attacks with the staff deal fire damage instead of their normal damage type and have the fire keyword. You can end this effect as a free action.
Power (Fear, Fire) Daily (Free Action)
Trigger: You hit an enemy with an attack power using this staff.
Effect: That enemy takes 1d8 extra fire damage, and you push the enemy 3 squares.
Level 14 or 19: 2d8 extra fire damage.
Level 24 or 29: 3d8 extra fire damage.
Published in Player's Handbook Races: Tiefling, page(s) 28.