Wizard Attack 19Entombing Earth
A maw of moaning grave dirt appears around your foe and slams shut with echoing finality.
Daily Arcane, Implement, Necromancy, Necrotic
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 2d10 + Intelligence modifier necrotic damage, and the target takes ongoing 10 necrotic damage and is stunned (save ends both). Other creatures cannot gain line of sight or line of effect to the target while it is stunned.
Miss: Half damage, and the target takes ongoing 10 necrotic damage (save ends).
Update (10/18/2011)
Updated in Wizard Schools article.
Wizard Attack 19Feast of Destruction
Few forces can match the awesome appetite of fire; you release it to feed.
Daily Arcane, Evocation, Fire, Implement, Zone
Standard Action Area burst 2 within 20
Target: Each creature in the burst
Attack: Intelligence vs. Reflex
Hit: 2d8 + Intelligence modifier fire damage, and the target takes ongoing 10 fire damage (save ends).
Miss: Half damage and ongoing 5 fire damage (save ends).
Effect: The burst creates a zone that lasts until the end of your next turn. Any creature that enters the zone or ends its turn there takes 5 fire damage. A creature can take this damage only once per turn. Creatures cannot make saving throws against ongoing fire damage while within the zone.
Sustain Minor: The zone persists until the end of your next turn.
Sustain Standard: The zone persists until the end of your next turn, and you make the following secondary attack.
Secondary Target: Each creature in zone
Secondary Attack: Intelligence vs. Reflex
Hit: 2d8 + Intelligence modifier fire damage, and the target takes ongoing 5 fire damage (save ends).
Wizard Attack 19Summon Angel Wretch
A spectral creature composed of numerous wispy black-feathered wings, all joined together at the pinions, attacks with gouts of shadowy noxious gas.
Daily Arcane, Implement, Necrotic, Poison, Summoning
Minor Action Ranged 20
Effect: You summon a Large angel wretch in an unoccupied space within range. The angel wretch has a fly speed of 8. It has a +4 bonus to AC and a +4 bonus to Fortitude. You can give the angel wretch the following special commands.
Standard Action: Close blast 3; targets each creature in the blast; Intelligence vs. Fortitude; the target takes ongoing 20 poison damage (save ends).
Standard Action: Melee 1; targets one creature; Intelligence vs. Reflex; 2d8 + Intelligence modifier necrotic damage.
Opportunity Attack: Melee 1; targets one creature; Intelligence vs. Reflex; 2d8 + Intelligence modifier necrotic damage.