Adventures are best presented when they provide a structure within which the game master can direct player action. The Epic Adventure System allows the Game Master to use any existing characters in a role-playing environment
THE EPIC ADVENTURE SYSTEM
The Epic Adventure System makes use of the talents of the Game Master to conduct an adventure set against existing or provided background material.
Interactive: The Epic System provides for interactive participation by the Players. Its component Scenes appear in variable order depending on the interests, goals, and whims of the Players, and the situation can be suspended for short or long periods of time when other matters confront the Players.
Checklist: The Epic System Checklist provides simple record-keeping for all aspects of the situation. Instead of extensive records for the situation, a simple checklist is all that is required.
チェックリスト:Epic System Checklistは状況の全ての側面をシンプルな記録保存を提供する。状況の莫大な記録の代わりに、シンプルなチェックリストが必要とされる全てです。
BASIC CONCEPT
Using a stage play metaphor, the Epic Adventure provides a format for role-playing adventures which maximizes the use of available material and maximizes the participation of the game master.
In 4 Acts, most of 5 Scenes (more or less), the Players encounter a variety of facts and circumstances which ultimately lead them to a resolution.
Each Act typically occurs in sequence, but the Scenes within an Act can occur in any order. When all Scenes in an Act been completed, the Scenes in the next act become available. When all Acts have been completed, the stage is set for the Climax, which resolves the situation.